( Up-Dated [9-20-11] • HOT TOPIC - AES & GSX - Moving Jetways .... & Other Sneak Peaks
AES support? - FSDT - Forum Link
WOW….THIS is AWESOME …..
Here's the first public preview of our upcoming product. From the same team that brought you XPOI, another interesting implementation of our powerful Phython scripting engine: GSX which stands for Ground Services X.
It's an FSX only product which greatly enhances any airport with all sort of interactive Ground Services, like Marshallers, Baggage Loaders, better Refueling Vehicles, better Push-Back vehicles, De-Icers, Follow-Me Cars, Catering vehicles, etc.
It's perfectly integrated with our YouControl and ParkMe features
Many vehicles use advanced people animations that, thanks to the underlying scripting engine, are not just canned and preset, but are flexible and interact with the airport and the user airplane which means, they'll work with any user airplane at any parking position of any airport, both default and 3rd party.
On the FSDT sceneries that use ParkMe and YouControl, GSX will appear as a sub menu under YouControl, and it will basically replace ParkMe.
We intend to offer GSX for FREE at all our current and future airports, and as a purchasable product to get support of all other airports in FSX. There will be only one product to buy, which will feature all 20000+ default airports and any other FSX airport.
There will be several interesting expansion options, like the ability to add vehicles "repaints", which can be localized for a large region (US, Europe, Asia, etc.) or be specific for a certain nation or even a single airport. The vehicles use the standard FSX format with multiple models and multiple "liveries" (which, for people, means multiple characters) and we might come up with expansion products like new collections of vehicles and/or people, specific for certain areas. However, the base product will contain everything needed to support the whole World, from day one.
The sound engine underneath is quite advanced: we use full 3D positional audio and EAX effects like distance falloff, reverb, filters, and if you use a surround setup, you'll be able to hear sound from vehicles coming from the correct position in relation to where you are seated in the cockpit.
We don't have a firm release date right now, that's why the video says 2011 as a generic target, but we'll try to release it as soon as it's ready.
This forum section might be useful to hear your comments and suggestions, because there might still be time to add some before release.